(eBook PDF) The Oxford Handbook of Creative Industries – Digital Ebook – Instant Delivery Download
Product details:
- ISBN-10 : 0199603510
- ISBN-13 : 978-0199603510
- Author: Candace Jones, Mark Lorenzen, Jonathan Sapsed
The Oxford Handbook of Creative Industries is a reference work, bringing together many of the world’s leading scholars in the application of creativity in economics, business and management, law, policy studies, organization studies, and psychology. Creative industries research has become a regular theme in academic journals and conferences across these subjects and is also an important agenda for governments throughout the world, while business people from established companies and entrepreneurs revaluate and innovate their models in creative industries.
Table contents:
Part I: Introduction
1. Creative Industries: A Typology of Change
Part II: Creativity
2. The Creative Mind
3. Creativity in Teams: Processes and Outcomes in Creative Industries
4. Creativity in Social Networks: A Core-Periphery Perspective
5. Creativity in the City
Part III: Valuing Creativity and Creating Value
6. The Market for Symbolic Goods: Translating Economic and Symbolic Capitals in Creative Industries
7. Trading Places: Auctions and the Rise of the Chinese Art Market
8. The Market for Creative Labor: Talent and Inequalities
9. Stars and Stardom in the Creative Industries
10. Creative Entrepreneurs: The Business Models of Haute Cuisine Chefs
11. Entrepreneurship in Creative Industries and Cultural Change: Art, Fashion, and Modernity in India
12. Performance in the Creative Industries
Part IV: Organizing Creative Industries
13. Projects and Project Ecologies in Creative Industries
14. Managing Project-Based Organization in Creative Industries
15. Organizing Events for Configuring and Maintaining Creative Fields
16. User Innovation in Creative Industries
17. User Innovation in the Music Software Industry: The Case of Sibelius
18. Niches, Genres, and Classifications in the Creative Industries
Part V: Industrial Organisation and Creative Economy
19. Sunk Costs and the Dynamics of Creative Industries
20. Creative Industry and the Wider Economy
21. Brokerage, Mediation, and Social Networks in the Creative Industries
22. Digitizing Fads and Fashions: Disintermediation and Glocalized Markets in Creative Industries
Part VI:Policy and Development
23. Copyright, The Creative Industries and The Public Domain
24. Copyright and its Discontents
25. Public Policy for the Creative Industries
26. Global Production Networks in the Creative Industries
27. Creative Industries and Development: Culture in Development, or the Cultures of Development?
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