(eBook PDF) Level Design: Concept, Theory, and Practice – Digital Ebook – Instant Delivery Download
product details:
- ISBN-10 : 9781568813387
- ISBN-13 : 978-1568813387
- Author: Rudolf Kremers
Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to come. Kremers covers many concepts universal to level design, such as interactivity, world building, immersion, sensory perception, pace, and more, and he shows how to apply these concepts in practical ways, with many examples from real games.
table of contents:
Introduction to Level Design
Game Design vs. Level Design
Teaching Mechanisms
Level Design Goals and Hierarchies
Level Design Structure and Methodology
Single-Player vs. Multiplayer Considerations
Towards a Shared Grammer for Level
Emotional Feedback Systems
Reward Systems
Immersion
Negative Emotions
Game Environments
Visual Experiences
Audio Design
Game Stories
Story and Narrative
Designing Gameplay
World Building
Puzzles
Artificial Intelligence
Challenge
Final Thoughts
Considering the Future