(eBook PDF) Kelly L. Murdock’s Autodesk 3ds Max 2018 Complete Reference Guide – Digital Ebook – Instant Delivery Download
Product details:
- ISBN-10 : 1630571075
- ISBN-13 : 978-1630571078
- Author: Kelly L. Murdock
Kelly L. Murdock’s Autodesk 3ds Max 2018 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels.
The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you’re new to 3ds Max or an experienced user, you’ll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users, will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. Over 150 tutorials – complete with before and after files – help users at all levels build real world skills.
Table of contents:
Part I: Getting Started with Autodesk 3ds Max 2018
Chapter 1: Exploring the Interface
Chapter 2: Controlling and Configuring the Viewports
Chapter 3: Working with Files, Importing and Exporting
Chapter 4: Setting Preferences
Part II: Manipulating Objects
Chapter 5: Creating and Editing Primitive Objects
Chapter 6: Selecting Objects and Using Layers
Chapter 7: Transforming Objects, Pivoting, Aligning, and Snapping
Chapter 8: Cloning Objects and Creating Object Arrays
Chapter 9: Grouping, Linking, and Parenting Objects
Chapter 10: Organizing Scenes with Containers, XRefs and the Schematic View
Part III: Modeling 3D Assets
Chapter 11: Accessing Subobjects and Modifiers and Using the Modifier S
Chapter 12: Drawing and Editing 2D Splines and Shapes
Chapter 14: Using the Graphite Modeling Tools and Painting with Objects
Chapter 15: Working with Compound Objects
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