(eBook PDF) Big Java Late Objects 2nd Edition – Digital Ebook – Instant Delivery Download
Product details:
- ISBN-10 : 111939872X
- ISBN-13 : 978-1119398721
- Author: Cay S. Horstmann
Big Java: Late Objects, 2nd Edition focuses on the essentials of effective learning and is suitable for a two-semester introduction to programming sequence. This text requires no prior programming experience and only a modest amount of high school algebra. It provides an approachable introduction to fundamental programming techniques and design skills, helping students master basic concepts and become competent coders. It takes a traditional route, first stressing control structures, procedural decomposition and array algorithms. Objects are used where appropriate in early sections of the text. Students begin designing and implementing their own classes in Section 9. The second half covers algorithms and data structures at a level suitable for beginning students.
Choosing the enhanced eText format allows students to develop their coding skills using targeted, progressive interactivities designed to integrate with the eText. All sections include built-in activities, open-ended review exercises, programming exercises, and projects to help students practice programming and build confidence. These activities go far beyond simplistic multiple-choice questions and animations. They have been designed to guide students along a learning path for mastering the complexities of programming. Students demonstrate comprehension of programming structures, then practice programming with simple steps in scaffolded settings, and finally write complete, automatically graded programs.
The perpetual access VitalSource Enhanced eText, when integrated with your school’s learning management system, provides the capability to monitor student progress in VitalSource SCORECenter and track grades for homework or participation.
Table of contents:
Chapter 1 INTRODUCTION
Chapter 2 FUNDAMENTAL DATA TYPES
Chapter 3 DECISIONS
Chapter 4 LOOPS
Chapter 5 METHODS
Chapter 6 ARRAYS AND ARRAY LISTS
Chapter 7 INPUT/OUTPUT AND EXCEPTION HANDLING
Chapter 8 OBJECTS AND CLASSES
Chapter 9 INHERITANCE AND INTERFACES
Chapter 10 GRAPHICAL USER INTERFACES
Chapter 11 ADVANCED USER INTERFACES
Chapter 12 OBJECT-ORIENTED DESIGN
Chapter 13 RECURSION
Chapter 14 SORTING AND SEARCHING
Chapter 15 THE JAVA COLLECTIONS FRAMEWORK
Chapter 16 BASIC DATA STRUCTURES
Chapter 17 TREE STRUCTURES
Chapter 18 GENERIC CLASSES
Chapter 19 STREAMS AND BINARY INPUT/OUTPUT
Chapter 20 MULTITHREADING
Chapter 21 INTERNET NETWORKING
Chapter 22 RELATIONAL DATABASES
Chapter 23 XML (WEB ONLY)
Chapter 24 WEB APPLICATIONS (WEB ONLY)
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